Since my last post I have had a lot of time to brainstorm ideas for the main project. One of them that I have been particularly interested in lately is the idea of patterns. This is perhaps the result of patterns being a reoccuring theme throughout my subjects for this semester (particularly Innovative Building Structures). When I say patterns what Im actually fascinated in is how a pattern can be generated.
Thinking back to the book Ive been reading since the holidays that talked about 'fractals' it fascinates me how often complex patterns are really the result of simple rules that are applied over and over again. And yet the final result is often too complex and irregular to be understood in traditional Euclidean geometry.
Essentially what is driving my interests are is what generates a pattern? How do we recognised patterns - can there be randomising element? Where do patterns exist?
Above is a random slideshow of fractals - what was quite good was the comparisons between these shapes to natural forms like the lake and trees.
This is just an interesting youtube vid I came across which to me presented a particularly interesting way of teaching people about the web - liked the way text was used in the transitions for this one.
Comment by Rob Saunders on August 28, 2008 at 4:22pm
Fractals are much easier to do with a bit of code than with parametric software. To find out more take my Design Programming (DECO2011) unit of study. You might also like to have a play with Context Free
I love the random video! From pencil-and-paper to Web 2.0 in under 4 minutes.
Comment by Guy Steiner on August 22, 2008 at 11:29am
Hey, cool concept, it's kinda like what Mark Aurel used to speak to us about. Like making all of those patterns from parametric software :) yes good old parametric software.
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